Playtest 1 Launched!


This is the first semi-public playtest for Episkyros. The focus currently is on our primary mechanic: movement! In Episkyros you will be expected to sprint across large fields, navigate fields of boulders, and sneak up on opponents. Currently movement is broken down between sprinting, walking, and galloping.



We would like to know how players feel about the current animation-driven movement system. How is the responsiveness of the movement? Do you have any feelings on the different movement modes? Does the character interact with the environment in a natural feeling way? Any comments, questions, or concerns?

Files

episkyros-windows.zip 356 MB
Version 7 Sep 12, 2023
episkyros-windows.zip 356 MB
Version 1 Jul 04, 2023

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